Star Wars Jedi: Fallen Order Review

By Daniel Shaw:


It’s a strange day when I sit down to write a review and find myself having to pause to contemplate the game’s title one final time; because it’s that clunky. I hate to begin with such a nitpicky complaint, but having spent several months fumbling over Star Wars Jedi: Fallen Order’s multitiered name, I feel I have a right to my curmudgeon ways! Naturally, the writers would have brainstormed dozens of main titles and subheadings. In the end, however, they just loved them so gosh darn much they decided to use them all! One little revision is all it would’ve taken to make their product easier to talk about; my deepest sympathies go out to all the individuals making video reviews for the number of takes they likely had to go through saying the fool thing in its entirety. Star Wars: Jedi: Fallen Oder: The Video Game just doesn’t flow, is a chore to fully say, and is destined to be forever shorthanded to Fallen Order.


There, I’m done. Back to the review.


From day one of Fallen Order’s announcement, it’s

been under an incredibly scrutinizing microscope. It’s

brought to us by Respawn Entertainment (Titan Fall,

Apex: Legends) and under the continually

controversial EA. Seeing how EA’s last two ventures in

the Star Wars franchise were the poorly received

Battlefront games, many worried Fallen Order would

fall victim to the same failure. EA is notorious for placing a larger emphasis on multiplayer, a generally slapped-together and insultingly short campaign (if one is even included), and mandating micro transactions. However, players were pleasantly surprised (shocked really) when it was revealed that the game would feature no multiplayer, no micro transactions, and a narrative-driven single-player experience. It was at this time fans narrowed their eyes suspiciously, wondering which closet the real EA was currently locked inside. Nonetheless, the news was received with overwhelming praise, and the hype for Fallen Order was on a steady rise. At the time of this review, the game currently sits at a solid 80% on Metacritic.com. But does it rise to the challenge of pleasing longtime fans?


Fallen Order’s plot takes place several years after the events of Revenge of the Sith. Cal Kestis (Cameron Monaghan), a padawan who narrowly escaped the

Jedi purge, is trying to lead a quiet and unassuming life as a salvage technician. But when an accident “forces” him (I couldn’t help it) to reveal himself, Cal finds himself on the run from the Empire and the ruthless Second Sister. The story wastes no time getting started—the triggering events that uproot Cal’s solitude happen a little quickly for my taste. The trailers gave the impression we might see some of Cal’s daily routine or interactions with his work buddies before having to begin his quest. I would’ve enjoyed a quieter opening that gave us a little more insight into who Cal is now before launching into a story about his past. However, that’s only a minor complaint that I haven’t heard from anyone else, so perhaps it’s a matter of personal taste.